3.0 Teleporter Tutorial
by Jerome, 25 November 2002
Tournament 2003 has been one of the most highly anticipated releases.
Recently I spent some of my hard earned dollars on a copy of my
very own. The game continues to be very enjoyable for me, but it's
not just the game itself piqued my interest. Unsurprisingly the
programmer in me has become very intrigued by the flexibility of
the package. So I've decided to start tutorials regarding mapping
and modifications as I myself learn the tricks of the trade. For
the first installment a beginner's guide would be in order, but
we won't spend much time on it as Architectonic
has already provided excellent tutorials in this area (among others).
What we would like to accomplish is a tutorial on Teleporters. Not
just laying down the points in the room, but also getting the fancy
lighting effects in there as well. Take a look at Architectonic
for the finer points on map construction (if required), then continue
on with this tutorial to add some nice looking teleporters to your
3.0 is a very extensive and complex application. It's abilities
can be daunting, but once familiar with a few of the tools you should
be able to maneuver it just fine. Instead of rehashing the same
material over & over again, we would like to direct you to appropriate
portions of the Architectonic tutorials required to get started
with a simple map.
to the guys at Architectonic for providing a very nice tutorial
to the Unreal community. The site is excellent and is a good reference
for those new to mapping. It is suggested to anyone who wants to be
a mapper to read thoroughly through the whole thing before truely
venturing into a complete mapping project with UnrealEd 3.0. If you
actually went through the Architectonic links, then you have the basic
information needed to move further. Of course one can just be lazy
about it and go right for it like most computer user's :).
Let's get on with the show, and create a simple map.
Concepts - It is advised to at least pay some attention to
this section as it gives a would-be mapper
Room - This section of the tutorial is definitely required
reading. It covers actually putting together a useable map with
the Room(s) >>
original content is © 2001-2003 8Balls Hardware- All Rights Reserved. Other
Names, titles, and images are © material of their respective owners.